A sequel to Information Literacy meets Library 2.0, Information Literacy beyond Library 2.0 is in my opinion, a must read for all information professionals. Exploring the shift of the information environment triggered by social and mobile channels, the contributors within this text explore the impact of technology trends on information as well as digital consumption and literacy, whilst sharing case studies to demonstrate trends and suggest theories. Questions are asked, new ways-of-working and theoretical frameworks are introduced, all in an effort to respond to the ‘new’ information literacy.
Key case studies include: Using games as treatments and creative triggers: a promising strategy for information literacy, written by Susan Boyle; and Informed cyberlearning: a case study, by Hilary Hughes.
Godwin, P and Parker, J. (2012). Information Literacy Beyond Library 2.0. London: Facet Publishing.